This may draw pirates or other attackers, which means larger defense ships and their escorts are often on patrol nearby. Busy stations will have queues of trading ships lined up. NPC captains pilot ships up to the trading modules and execute trade orders, which opens their bay doors and sends out cargo drones to collect and return the goods. Traffic flows between the modules and stations. Each station has its own focus - one might be a small town with lots of different types of modules and types of NPCs (and nightclubs, and shady black-market dealers), another may be solely focused on water collection. These modules produce goods and/or allow trade, or house NPCs. I will elaborate because its a good example of the depth of the game. Its a space city sim compared with previous X games, not SimCity. Can you elaborate on what you mean by a space city sim?
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